Showing posts with label Sony. Show all posts
Showing posts with label Sony. Show all posts

Friday, June 21, 2024

Definitely Neither E3 Nor Summer Game Fest 2024

Both Nintendo and PlayStation continue to give both E3 and Summer Game Fest the middle finger by refusing to participate in either, yet still having a Direct or State of Play within the month of June (let's be honest, PlayStation having a State of Play on May 30 is pretty a "June Eve"). At least Xbox is kind enough to play along to with Geoff Keighly and have their showcase presented in the middle of his Summer Game Fest. Nevertheless, however you want to look it, June is the month where the big 3 video game console makers compete with one another to earn your hard-earned cash through glorified commercials. Of course, the ultimate winners and losers are determined by who does indeed earn the money, but it's still fun to speculate who won and who lost based off their presentation. Although I did not plan to do this, since E3 is dead and Summer Game Fest is a sad, fake imitation, I still thought it would be fun to share what I liked and didn't like, who I thought won and lost. I will be sticking to the big 3 video game console makers, although I will give an honorable mention shout-out to Ubisoft, who still insisted on having a live event, albeit all the games presented had prerecorded footage. I will go in order presented.


 

PLAYSTATION STATE OF PLAY

PlayStation's State of Play began with Concord. Concord seems to be PlayStation's answer to Overwatch, Valiant or APEX Legends, just that it's exclusive to the PlayStation 5 (PC doesn't count). Concord also feels like it was originally meant to be Guardians of the Galaxy version of Overwatch,Valiant, or APEX Legends, for all the characters have that same vibe, but for some reason or another, Firewalk couldn't get the rights from Marvel, so they just made original characters. In fact, I would describe Concord as a tactical hero shooter with Guardians of the Galaxy-like characters. I can't see this as a hit. Overwatch, Valiant and APEX Legends don't have the limitations of a console exclusive (PC doesn't count), but Concord does. I imagine that some people will try Concord out, but they will eventually go back to Overwatch, Valiant or APEX Legends.

Second, PlayStation announced that God of War: Ragnarök was coming to PC, including all the DLC. To me, this felt too little too late. By the time God of War: Ragnarök reaches PC, it will be out on PS4 and PS5 for 1 year 10 months. I find it very hard that PC gamers have held out for 1 year 10 months for this game if they really wanted to play it. I imagine the gamers who wanted to play it have already played it on  PS4 or PS5. By bringing out God of War: Ragnarök for PC 1 year and 10 months later, PlayStation will only squeeze out a few more sales, but not a lot.

Third, PlayStation announced Dynasty Warriors: Origins. I don't know, but after having a Dynasty Warriors game with Legend of Zelda characters and Fire Emblem characters, any other Dynasty Warriors game just feels too vanilla. I fear that Dynasty Warriors: Origins falls under that category.

Fourth, PlayStation followed up with Infinity Nikki, which looked and felt like a Genshin Impact clone, which is a Legend of Zelda: Breath of the Wild rip-off. A copy of a copy never does well. I can't see anything that shakes up the formula.

Fifth, PlayStation presented Ballard of Antara. Without any actual gameplay footage, I couldn't tell you what this game supposed to be about. After doing a quick Google search, I found out it's an action RPG, but again, without gameplay footage, I can't see how it shakes up the formula.

Sixth, PlayStation presented Skydance's Behemoth. This look like a cross between Skyrim and Dark Souls. The only thing it's got going for it is that it's a PSVR2 game.

Seventh, to continue with PSVR2, PlayStation introduced Alien: Rogue Incursion. See, I think this was the better announcement for PSVR2. The Alien franchise already has a set fan base; you're now just introducing another way to enjoy the world of Alien. I could see this working well as a PSVR2 game, especially with the horror aspect.

Eighth, back to PS5, PlayStation announced Marvel Rivals. Now see, this is what Concord probably wanted but never got. Not only does Marvel Rivals include Guardians of the Galaxy, but it also includes so many more Marvel superheroes. And since it will be available on both PS5 and Xbox Series, I imagine this will do so much better than Concord.

Ninth was Where Winds Meet, another game with an ancient Japan look and feel, yet it is not Ghost of Tsushima. I feel like this is just a tease at this point. Again, we saw 2 people fighting, but without a gameplay trailer, we have no idea how this game plays.

Tenth, Until Dawn is finally making the jump from PS4 to PS5. My feelings toward this is the same as God of War: Ragnarök. This is only for sales to a really niche audience. The only ones I can imagine wanting this game would be those who skipped out on the PS4 but got the PS5. Even so, the PS5 is backwards compatible to the PS4, so it should still play Until Dawn. I imagine the PS5 version will come with graphical upgrades, but how much better can the graphics get for brutally murdering teenagers with typical horror tropes?

Eleventh, Path of Exile 2 made one of the better announcements. Those who love the Diablo series will love Path of Exile 2. On top of that, it has cross-play and cross-progression with the Xbox Series. All these are major wins for fans of the first Path of Exile game.

Twelfth, another good showing would have to be the 2024 remake of Silent Hill 2. It looks like Bloober Team made a good, faithful remake. It looks and feels like Silent Hill 2. Of course, I've been let down by these kind of promises, so we will see how it plays out in the future.

Thirteenth, Monster Hunter Wilds looks pretty, but Monster Hunter Rise is the best selling game on the Nintendo Switch that is not published by Nintendo, and that game is nowhere near as pretty, but it still sold well. My point is that PlayStation can't sell game just because it's pretty on the system. Besides, it will look just as pretty on the Xbox Series. Still, Monster Hunter fans will like it, just based off of looks alone.

Finally, PlayStation closed out its State of Play with Astro Bot 2. PlayStation did indeed save the best for last. Astro Bot 2 has to be the best game presented. Whereas the first game was a love letter to PlayStation hardware, this second game will be a love letter to PlayStation software, the franchises and series that made PlayStation fanboys. I hate to say this, but this might be as close as anybody will ever see a PlayStation All-Stars 2. This is the game I liked the most, and this is the game that got me the most excited. I hope all the PlayStation fanboys felt the same.

In recent years, it seems like PlayStation wants its games to be just interactive cinematic movies, thanks to the success of games like Heavy Rain, The Last Of Us, Detroit: Become Human, Horizon Zero Dawn and Ghost of Tsushima. The only problem is that the gameplay ends up being the same, where all these games are so focused on telling a story, that the gameplay is reduced down to combat, crafting, and the occasional puzzle solving. The drawback of this when it comes to presenting State of Plays is that all the audience gets is cinematic trailers that give no clue into how the game plays. I have no idea  Infinity Nikki, Ballad of Antara, Skydance's Behemoth or Where Winds Meet plays. I can just assume it's more combat, crafting and occasional puzzle solving. It's hard for me to get excited for a game when I don't know what I'll be doing. Even more baffling is that, if PlayStation knows its strength is in these interactive cinematic games, then why show tactical hero shooters, like Concord and Marvel Rivals? Stick to what you know! The presentation of God of War: Ragnarök for the PC and Until Dawn for PS5 also baffles me because it does little to nothing to let everybody know there's now another way to play. Surely PlayStation can do better than this.

 +Positives+: Figured out how to be concise in little over a half hour, giving PSVR2 some time in the State of Play
-Negatives-: Too many cinematic trailers and not enough gameplay trailers, relying too much on story that leaves gameplay generic, too much time spent on Concord, having both Concord and Marvel Rivals shown off at the same time seemed kind of redundant, God of War: Ragnarök for the PC and Until Dawn for PS5 introduces a small new audience to these games, less than half the games of their competitors
~Top 3 Games~:
AstroBot 2, Silent Hill 2 Remake, Path of Exile 2
*Medal*: Bronze

XBOX GAMES SHOWCASE

The Xbox Games Showcase starts off with Call of Duty: Black Ops 6.  I'm going to cheat a little bit here and include the segment directly after the Xbox Games Showcase, although it was technically not part of the Xbox Games Showcase. The entry of Black Ops section of Call of Duty takes place in the post-Cold War 90s. For the first time, players will "go rogue against the machine that created them," which a fresh take on Call of Duty franchise generally and Black Ops series specifically. Call of Duty: Black Ops 6 does an excellent job of tying together all previous Black Ops. Just like Assassin's Creed: Shadows (more on that later), Call of Duty: Black Ops 6 does an excellent job of giving the gamer the choice of playing a stealth game or action combat game, which is fitting considering the gamer is suppose to play like he or she is part of a team of rogue militants. The developers clearly put a lot of money, time, resources, effort and dedication into the single-player campaign, which is saying a lot, especially in light of the lack thereof in Call of Duty: Black Ops 4. This is probably the best looking Call of Duty game to date, paying attention down to fine details, like dirt in the nails. I like the blend of realism and hyper-realism the developers put into the game. The segment did go a lot into multiplayer, but I really didn't care for it, since I'm not much into multiplayer gaming. It sounds like the return to traditional prestige was something highly demanded by the fans. They tried to make the zombies mode of multiplayer new and improved, but it sounded like the same old zombies mode to me. In fact, I would have a hard time distinguish it from any other game that a zombies mode. All in all, I can ultimately say that I can see Call of Duty: Black Ops 6 not only the best game in the Black Ops series, but also the best game in the Call of Duty franchise.

Second, Xbox announced Doom: The Dark Ages. Apparently it's supposed to be a prequel to the 2016 Doom reboot and Doom Eternal. Ah, who cares? It looks and feels like Doom, so it's just more Doom, and that's all Doom fans care about and want.

Third, Xbox announced State of Decay 3. I will admit that in today's day and age it's hard to keep all these zombie shooters apart. To me, it looks like another zombie shooter. To the State of Decay fanboy, however, it looks like more of what they loved, so I think the State of Decay fan will appreciate this.

Fourth, Xbox announced Dragon Age: The Veilguard. I think this will have great appreciation. The last Dragon Age game came out in 2014. This series in 10 years overdue for a new game. While it's just another sequel, since the last entry has been so long ago, I think this sequel is well merited.

Fifth, Bethesda presented the Starfield Shattered Space DLC. I have a feeling that Starfield will be one of those games that's good once all the updates, expansion packs and DLC are released for it. I'm hoping this is a step in the right direction for Starfield, but as of right now, Starfield still feels like generic Bethesda game that takes place in space.

Sixth, Bethesda presented Fallout 76 Skyline Valley DLC. My feelings about Fallout 76 are the exact same as Starfield: it will be one of those games that's good once all the updates, expansion packs and DLC are released for it. Just like with Starfield, I'm hoping this is a step in the right direction for Fallout 76, but all I can do is hope, and we will wait and see. At least the old-time phone-a-thon presentation was a creative way to present the DLC.

Seventh, Xbox introduced Expedition 33. Expedition 33 describes itself as "ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever." The trailer was a little deceiving. First, I though it was a direct sequel to Bioshock Infinite, then I thought it was a sequel to A Plague's Tail Requiem. I'm guessing Xbox is advertising this game to keep themselves in the RPG conversation. Xbox isn't really known for its RPGs. Expedition 33 works as an example on why Xbox can be a system for the RPG fan. I also think that the game's self description is a major help, for it should unite the turn-based RPG fans and the live-action RPG fans.

Eighth, Xbox Game Studios presented South of Midnight. I hate the stop-motion graphics. It would make more sense if the game had a claymation aesthetic, but without it, it just looks like a low frame rate, which is not what you want to see from the most powerful console on the market. At least we got to see some gameplay, so the viewer knows what they will be playing, if they choose to play this game. And if the soundtrack for the trailer is the soundtrack for the game, it fits well.

Ninth, Blizzard showed off World of Warcraft: The War Within. This was a good call on Microsoft's part. World of Warcraft is probably Blizzard's most famous IP. If any game or series made it worth the multi-million dollar purchase, it was World of Warcraft. Another expansion pack to the famous MMO will do no wrong for Microsoft. The only drawback is that this is obviously for PC only, so it really doesn't show off why a gamer needs as powerful of a console as the Xbox Series.

Tenth, Konami continues its remakes of Metal Gear Solid with Metal Gear Solid Delta: Snake Eater. This is a remake of Metal Gear Solid 3: Snake Eater. Konami has never gone wrong with a Metal Gear Solid remake, so I can't imagine anything going wrong with this one. In fact, remaking the Hideo Kojima games seems to be the safer route than making an original Metal Gear Solid game, so keep remaking these Metal Gear Solid games, Konami!

Eleventh, Xbox Game Studio continued to show its support for Sea of Thieves, announcing a new season, season 13, coming on July 25. It seems to include a new villain, a new world event, a new weapon, a new ship, and the opportunity to become the bad guy. Sea of Thieves has to be one of the most popular IPs on Xbox right now. It's a smart move to show continual support of the IP.

Twelfth, Xbox showed off Flintlock: The Siege of Dawn. Supposedly it's an action RPG. Not the best trailer because I couldn't pick that up from any of the footage.

Thirteenth, Age of Mythology: Retold is the definitive version of Age of Mythology, an entry in the Age of Empires series. RTS games don't always get a lot of coverage, so it's nice to see an RTS game here. It's beneficial to Xbox, for it lets gamers know that the Xbox Series is console for RTS gamers, too.

Fourteenth, Rare revealed a new entry in the Perfect Dark series. Apparently, this is a reboot of the original. If I understand correctly, this reveal was quite the surprise, as nobody saw it coming. I am cautiously optimistic about this game. Ever since Xbox acquired Rare, the Perfect Dark series has been lackluster, to say the least. In 2005, Rare made for the Xbox 360 Perfect Dark Zero, a prequel to Perfect Dark, which did not receive the same hype as the first game. In 2010, Xbox 360, through the Live Arcade, got a remastering of the original game, but the remaster still did not make a 5th generation game look any better on a 7th generation console. Perhaps a 14-year hiatus is what the series needed to generation enough hype for a new game, albeit a reboot of the original. Based off the trailer, it clearly has inspirations from Assassin's Creed and Mirror's Edge. Hopefully those influences will not drown out the first person shooting that made the original so popular.

Fifteenth, Blizzard presented Diablo IV: Vessel of Hatred. The graphic images warning at the beginning of the reveal trailer was kind of funny, considering other M rated games were presented before Diablo IV: Vessel of Hatred with no such warning, especially for Doom: The Dark Ages. Just like with World of Warcraft: The War Within, Microsoft made an excellent decision displaying this game, for it is probably the 2nd most famous Blizzard franchise. Unlike World of Warcraft: The War Within, however, Diablo IV: The Vessel of Hatred has the advantage because it can be played on both PC and Xbox Series. In fact, according to Xbox, Xbox Series is the most popular way to play Diablo IV. It was also a good choice to display Diablo IV: The Vessel of Darkness because it  showed off the power of the graphics chip. Diablo IV: The Vessel of Darkness looked stunningly beautiful, and that's saying a lot for a game like Diablo IV. While not exclusive to the Xbox Series, this presentation made it look the best on the Xbox Series.

Sixteenth, developed by Playground Games and published by Xbox Game Studio, it's Fable! Yes, just Fable. They dropped the IV. I'm not sure if this means it's considered a reboot of the series. It could be, for the trailer did not look or sound like anything I remember from the original game. Personally, I hope it is a sequel; it's just that they decided to drop the IV, but they haven't figured out a new subtitle for the game just yet. Besides that, it looks and feels like a Fable game, down to its sense of humor. I think the Fable fans will enjoy it, and they will like it even more if it's a true sequel, not just a reboot.

Seventeenth, Fragpunk looks like a combination of a shooter game and a card game. There's not many games that combine those two video game genres. The only two that come to mind is Amazing Eternals and Neon White. If Fragpunk believes it has something different from the shooter x card crossover, I'm willing to give it a try.

Eighteenth, to give the indie game space the time of day, Xbox showed off Winter Burrow, developed by Pine Creek Games. Xbox describes Winter Burrow as a combination of a cozy game and a survival game. Again, this is a video game genre combination that is rarely seen. In fact, I can't think of another game that has combined these two video game genre. Therefore, Winter Burrow has gotten me curious enough that I'm willing to try it.

Nineteenth, Annapurna Interactive presented Mix Tape. Mix Tape clearly has its influence from Life is Strange. Mix Tape is also heavily relying on nostalgia, more specifically nostalgia of being a teen in the summer of the 1980s and 1990s. I can't imagine how much they paid on music royalties alone. I do wonder who the target audience is. Anyone who was a teen in the 1980s is in their 50s in the 2020s, and anyone who was a teen in the 1990s is in their 40s in the 2020s. Therefore, the market Mix Tape is trying to reach is middle-aged gamers. Hey, more power to them. If there is a bigger market of middle-aged gamers than I think, Xbox made a wise decision presenting Mix Tape here.

Twentieth, Xbox continues to show off Microsoft Flight Simulator. This is almost like an annual tradition for them. Honestly, I don't blame them. To date, this is still one of the best games, if not the best game, that shows of the graphics capabilities of the Xbox Series. This presentation seemed to focus on aviation as a career, showing off being a commercial flight pilot, air ambulance pilot, aerial advertisement pilot, VIP charter service pilot, agricultural aviation pilot, search & rescue pilot, helicopter cargo transport pilot, remote cargo operations pilot and aerial firefighting pilot. This makes Microsoft Flight Simulator feel more like a game and less like a simulator. I'm all for that.

Twenty-first, Bethesda gave some time to Elder Scrolls Online for its 10th year anniversary. I really don't get the point of this, besides to congratulate Elder Scrolls Online for making it 10 years. Yes, it did announce that all DLC would be free for a limited time, but the trailer didn't really advertise that. Also, "We Belong" by Pat Benatar really didn't fit in the Elder Scrolls Online world. Yes, I get the whole point of saying "We belong in the world together" for a MMO, but it still felt out of place.

Twenty-second, Square Enix announced that Life Is Strange is getting another entry with Life Is Strange: Double Exposure. This time, it looks like Max's power is that she can explore alternative time dimensions. Therefore, it's her goal to solver her friend's murder in one time dimension by communicating with that very alive friend in another time dimension. It's more Life Is Strange, so if you liked Life Is Strange up to this point, you'll like Life Is Strange: Double Exposure.

Twenty-third, Bethesda showed off Indiana Jones and the Great Circle, and my gosh, did they show it off! Not only does Indiana Jones looks like a young Harrison Ford, he moves like a young Harrison Ford, so much so that I swear that they somehow motion captured a young Harrison Ford. Also, on a similar note, Troy Baker somehow sounds exactly like a young Harrison Ford, so much so that you swear Harrison Ford had reprised his role. Outside Indiana Jones being a perfect digital copy of a young Harrison Ford, Indiana Jones and the Great Circle looks and feels like an Indiana Jones movie, even down to the typical Indiana Jones villain. I have only two complaints. Primarily, the trailer was all cinematic trailer and no gameplay trailer. I can only assume Indiana Jones and the Great Circle plays like a Uncharted game (after all, Uncharted was originally meant to be an Indiana Jones licensed game, but it became its own thing when it could not secure the license), but that's just an assumption. For all we know, it's just an interactive movie with quick time events. Secondarily, that title sounds so lame. Yes, I understand the purpose of the title, but still, a subtitle of "Great Circle" sounds so lame. Xbox knew what they were doing here. If Xbox can't get Uncharted because it's a PlayStation exclusive, then get Bethesda to get Lucasfilms to make an Uncharted-like game using the licensed property that Uncharted was trying to get originally. Well played, Xbox, well played.

Twenty-third, Xbox showed off Mecha Break. Eh, it's a Japanese multiplayer mech fighter. Again, I understand the purpose of showing off this game. Xbox wanted to show the fans of mech fighters that they can find a game on Xbox that appeases to them, too. It's not my cup of tea, but for those who like that video game genre, they'll like this game.

Twenty-fourth, Xbox revealed Wuchang: Fallen Feathers. Again, this is another game that would have benefited more from a gameplay trailer and less from a cinematic trailer. Apparently, it's another action RPG, but I couldn't pick that up from the cinematic trailer. I also fail to see how this game differs from any other action RPG game. You're only going to like this game if you're interesting the Ming dynastic era of China's history.

Twenty-fifth, Xbox presented Avowed. I don't think this was a wise decision on Xbox's part. This game was originally announced in 2020, and the best they could do was tell us it's coming sometime the second half of 2004. We've been waiting 4 years, and the best Xbox could give us was, "Yes, this is still a thing, it still exists, and it's coming!" Furthermore, this is a back-to-back action RPG announcement. Action RPGs are starting to flood this Xbox Games Showcase. There's very little differentiating these action RPGs, and since any RPG game will take up a bunch of time, one RPG (action or not) has to show it stands out above and beyond the rest. None of these action RPG games have done this, especially Avowed.

Twenty-sixth, Xbox announced Atomfall. Once again, a gameplay trailer would have done better than a cinematic trailer, for the cinematic trailer tells me nothing about the game. Just based off the name alone, I'm guessing Atomfall is an alternative timeline when an atom bomb falls on Great Britain during World War II? Therefore, I'm guessing Atomfall is another post-apocalypse survival game, which will contain combat, crafting and exploration. If I'm correct on the premise, the premise sounds interesting, but I'm not sure if that will carry a very generic gameplay.

Twenty-seventh, Ubisoft previewed Assassin's Creed: Shadows. Of course, you learn more about the game watching Ubisoft's Forward, so I'm going to do my best pretending like I only saw the cinematic trailer from the Xbox Games Showcase. Assassin's Creed: Shadows takes place in feudal Japan, a highly requested time period for an Assassin's Creed game to take place. That already scores so many points with so many fans. By now, Ubisoft has learned that the primary entertainment value for an Assassin's Creed game is the alternative history. Some people prefer the traditional stealth gameplay of the earlier games, while other people prefer the action combat of the later games. Ubisoft has seemed to seamlessly combine the two. One assassin is a ninja, who fights stealthily as the assassins in earlier games. The other assassin is a samurai, who fights with the head-on action combat of the later games. Now the player can choose which assassin to play as, thus choosing which gameplay style they like. Wise choice, Ubisoft.

Twenty-eighth, Xbox showed off S.T.A.L.K.E.R. 2. This announcement has its pros and cons. On the pro side, this is first S.T.A.L.K.E.R. game since 2009, and the first true sequel to original in 2007. This is one of those games that has a much awaited sequel. On the con side, this game was first announced all the way back in 2012, cancelled in the same year, restarted in 2018, and it kept getting delayed. Fans may have gotten worn out waiting for this game. While it's nice to have an official release date of September 6, less than 3 months away, don't be surprised if fans have their doubts.

Twenty-ninth, Xbox introduced an all-digital Xbox Series X. I'm kind of scratching my head on this one. I thought the whole point of releasing 2 Series consoles simultaneously was that the X was meant for physical games and the S was meant for digital games. Xbox Series X all-digital sounds to me like an oxymoron or a paradox. I can't imagine anyone getting this Xbox Series X all-digital. Alongside this introduction, Xbox also introduced a Series S with a 1 TB hard drive and a Series X with a 2 TB hard drive. This hardware announcement is more worth it. With games continuing to grow in size, and with a push for digital games over physical games (unfortunately), video game home consoles need bigger hard drives, and Xbox delivers here. This does make me curious, however, about next year. Next year, Xbox Series turns 5 years old. It would be the perfect time to release a "half console" update. A bigger hard drive and an all-digital version is barely enough to qualify as a hardware update. It leaves room on the stage for a "half console" upgrade next year.

Finally, Xbox Game Studios presented Gears of War: E-Day. I will admit I have been out of touch with the Gears of War series for a long time. What I have discovered is that, apparently, Gears of War fans missed the old character and have desperately been calling for them to come back. Well, Xbox delivered with Gears of War: E-Day, a prequel. Like I said, being out of touch with the series for so long makes it hard to make an accurate judgment, but if I were a Gears of War fanboy, I imagine I would be super excited about this announcement. Way to end on a bang, Xbox!

Xbox continues to be in denial that exclusives sell consoles. Most of the games presented in the Xbox Games Showcase can be played on PlayStation 5, Nintendo Switch and/or PC. Why would a gamer than want to buy the Xbox Series? Xbox still insists because the Xbox Series can play the game better. To contrary, players take a minor hit on graphics with the PS5, or even sometimes a major hit with graphics on the Nintendo Switch, if the can play the same game here plus play PlayStation/Nintendo exclusives (and sometimes, in the case of the Switch, it's a cheaper console). Instead, what's really keeping the Xbox Series alive is Game Pass. Most, if not all, of the games presented in the Xbox Games Showcase can be played day 1 on Game Pass. For as little as $10 a month, or as much as $17 a month, Game Pass subscribers can play most, if not all, of these games day 1, instead of having to shell out $40-70 per game, which is how gamers will have to pay for playing games shown on the PlayStation State of Play and the Nintendo Direct. Besides the benefits of Game Pass, Xbox had a lot of positives for the Xbox Games Showcase. Plenty of games from Activision/Blizzard, Bethesda and Rare proved that purchase of those three publishers were money well spent. Games from Ubisoft, Square Enix, Annapurina Interactive and Konami demonstrated that Xbox continually has support from third-party publishers. The plethora of game genres covered proved that Xbox had a game for everybody (even if action RPGs got too much attention). Xbox made 30 announcements (29 software + 1 hardware) in the span of the 1 1/4 hour Xbox Games Showcase (not counting the half hour Call of Duty: Black Ops 6 segment directly after). While one can appreciate the impactful punch PlayStation and Nintendo made in such a short time, one can also appreciate how much Xbox jam packed, warranting a long play time. Not a minute was wasted.

+Positives+: Most news games available on Game Pass day 1, plenty of games from the third-party publishers they purchased, plenty of third-party publisher support, only one to have major hardware update, longest presentation yet not a minute wasted
-Negatives-: Still a lack of console exclusives, purchased third-party publishers still making games for competitors, most third-party games play on consoles with exclusives, too many cinematic trailers and not enough gameplay trailers (although not as bad as PlayStation), too many action RPGs, War of Warcraft: The War Within announcement does nothing for the Xbox Series

~Top 3 Games~:
Call of Duty: Black Ops 6, Indiana Jones and the Great Circle, Assassin's Creed: Shadows
*Medal*: Silver

NINTENDO DIRECT

The Nintendo Direct commenced with an overshot of the Mushroom Kingdom. OK, so the game has to come from the Mushroom Kingdom world. Shortly after, I see Luigi, then followed by Mario. I immediately recognize that art style! It's the Mario & Luigi art style! Sure enough, it is a Mario & Luigi game, more specifically, Mario & Luigi: Brothership. Mario & Luigi Brothership has done an amazing job retaining the art style from previous entries, yet updating it for the 1080p capabilities of the Switch. The gameplay of turned-based RPG battles with quick time events returns from prior games. I'm guessing the remakes of Super Mario RPG: Legend of the Seven Stars and Paper Mario: Thousand Year Door must have been so successful that Nintendo realized how much their audience appreciates their traditional RPGs, so much so they're willing to return to another one of their RPG series. I'm glad Nintendo decided to make a brand-new game instead of remaking a previous Mario & Luigi game. I am also happy to get a brand-new entry, considering it's been almost 9 years since the last one. I don't know why I'm so surprised. Just as recent as last year, Nintendo renewed the copyright for Mario & Luigi. I guess I supposed it was to just hold onto the copyright. I'm guessing my surprise is that I thought the Mario & Luigi series died with AlphaDream died, which makes me curious who did develop the game. Nintendo has been pretty hush about the developers. I imagine it was down in-house. I just hope whoever did it respected what AlphaDream did and kept the look and feel they created. So far, it looks like they did.

Second, Nintendo covered Nintendo World Championships: NES Edition. The decision to include this in the Nintendo Direct baffles me. Nintendo already announced Nintendo World Championships: NES Edition. Why bother covering it again? Especially considering the game comes out in a month! Apparently, there was new features announced, like survival mode, but I don't think this warrants a slot in the Nintendo Direct. Nintendo should have just given an updated trailer on YouTube and their social medias sometime in the future.

Third, Nintendo announced Fairy Tail 2. I imagine that there's a Fairy Tail fanbase out there somewhere, and they highly appreciate this. To me, it's another Japanese action RPG. The one thing I can say I appreciate about this, however, is that Nintendo displayed actual gameplay, whereas so many of the action RPGs of the Xbox Games Showcase just had cinematic trailers.

Fourth, Nintendo revealed Fantasian Neo Dimention. At first, this looked like another JRPG. Then, they revealed it was from Square Enix and more specifically, developers of Final Fantasy, which definitely and immediately gave it some more leverage.Then, they revealed that the turn-based battles will have multiple enemies, and attacks can be combined to attack multiple enemies at once. I thought this was a new take on the genre, or at least a take not often taken. Between the fact that this JRPG has developers and a publishers well known for JRPGs and the fact that it takes a new or rare spin on the JRPG, I think this game is worth a try.

Fifth, Nintendo presented basketball DLC for Nintendo Switch Sports. Basketball will have 2 vs. 2 matches and a 3-point challenge, similar to the one seen during the NBA All-Star game. Of course, 2 vs.s 2 games will have both local multiplayer and online multiplayer. And of course it's a free update, coming this summer. It better be free, as it should have been in the game originally! I enjoyed the basketball 3-point challenge in Wii Sports Resort, but I always felt like it missed a real basketball game. I like the fact that Nintendo Switch Sports rectifies that. I just hope it delivers.

Sixth, Nintendo showed off MIO: Memories in Orbit. Clearly, the artstyle is heavily inspired by the recent Legend of Zelda games, like Breath of the Wild and Tears of the Kingdom. The gameplay makes the game look like it's another one of those super hard platformers, like Super Meat Boy or Celeste. Fans of Super Meat Boy and Celeste will like MIO: Memories in Orbit just to have another challenging platformer. Besides that, the game has to do something to change up the formula to make it worthwhile.

Seventh, Nintendo announced that Disney Illusion Island will get a free update. To make things cooler, the free update was a shadow drop, promised to be released by the end of the day. Fans of the game will appreciate more content. Besides that, the DLC alone would not convince anybody who doesn't have the game to now buy the game, unless that person hesitated to buy the game because of not enough content.

Eighth, Nintendo presented Hello Kitty Adventure. It appears to be Animal Crossing, just with Hello Kitty characters. The only ones buying this game is the fans of Hello Kitty. Everybody else will go back to playing Animal Crossing. Nintendo proudly said it was a "timed exclusive," meaning to play it first, it has to be played on Nintendo Switch. I'm not sure Hello Kitty will convince anyone to buy a Switch over a PS5 or Xbox Series, though.

Ninth, Nintendo revealed Looney Tunes: Wacky World of Sports. This is an interesting choice for Nintendo to reveal in a Direct. The sports revealed in the Direct (they may be more) were basketball, tennis and soccer. Nintendo already has a Mario soccer game out and a Mario tennis game out, and they just revealed that basketball was the next update for Nintendo Switch Sports. Looney Tunes: Wacky World of Sports will have all 3 sports in 1 game, whereas to play with Nintendo characters, it would require purchasing 3 different games. That alone might be a selling point for Looney Tunes: Wacky World of Sports. I remember playing as a child a Looney Tunes basketball game on the Super Nintendo, which was not Space Jam (Space Jam had not come out at this point), but a Looney Tunes skin over NBA Live. I really enjoyed that game as a kid. The basketball game in Looney Tunes: Wacky World of Sports reminded me of the Super Nintendo Looney Tunes basketball game, so basketball alone might convince me to buy the game.

Tenth, Nintendo showed off the update for Among Us. This is very much a delayed announcement. Among Us on mobile and other platforms already has this update. The Nintendo version sounds behind with this announcement, which discourages me even further from playing on the Switch. Again, bragging it's a free update is not a legitimate brag, for again, mobile and other platforms already got it for free. It would be criminal if it wasn't free.

Eleventh, Nintendo announced Farmagia. The closest game comparison I can give to Farmagia is Monster Hunter. Farmagia seems to have more emphasis on farming gameplay on top of battling monsters. Because of this, to me, it feels like another farming simulator, just with a monster battling twist. The Switch already has too many farming simulators, but I give Farmagia props for at least trying to change up the formula with this heavy emphasis on monster battling.

Twelfth, Donkey Kong Returns returns, now to the Switch under the name Donkey Kong Returns HD. Seriously, the better name would have been "Donkey Kong Returns Returns." Donkey Kong Returns already looked good on the 480p Wii; it really didn't need the 1080p Switch treatment. I know why Nintendo did this, though. Donkey Kong Returns is one of the most, if not the most, popular Donkey Kong game. It sold successfully on the Wii, and the 3DS ports sold just as successfully, so it probably will sell just as successfully on the Switch. The Switch port seems to be a remake directly from the Wii, but they added the additional 3DS levels, which was a selling point to the 3DS port. Also another selling point from the 3DS remake that the Switch will borrow, the Switch version will not have motion controls. I say do your research before deciding what version of the Donkey Kong Return you want to play, but the Switch will make the game readily available to new players.

Thirteenth, Nintendo introduces the next game with simply, "Take a look at this." This usually indicates the next game will be a big deal. The opening cinematic shows hieroglyphs with a painting of a dark-haired girl.  She looks a lot like Hilda from The Legend of Zelda: Link Between Worlds, a 3DS game. Is this a Switch port of that game? No. It's Dragon Quest 3: HD 2D Remake. Not as impressive as a Legend of Zelda remake, but still pretty impressive. Square Enix has done an excellent job of turning 2D games into HD, and it looks like Square Enix has done an equally fanstastic job with Dragon Quest 3: HD 2D Remake. The trailer says it will be available on November 14, 2024. From there, it transitions to say that Dragon Quest 1 & 2: HD 2D Remake. At first, I found myself confused. Aren't people just going to hold off on purchasing Dragon Quest 3: HD 2D Remake in 2024 until Dragon Quest 1 & 2: HD 2D Remake come out in 2025? Fortunately, Dragon Quest creator and game designer Yuji Horii explained afterward that Dragon Quest 3 is a prequel to Dragon Quest 1 & 2, so this time they are selling the games in order of game story chronology to see if gamers experience the story differently. I can see these remakes of the first 3 Dragon Quest games becoming the definitive edition, so new players will want to pick up these games, as well as old fans looking to return to the roots of the series. (Also, for the sake of the count, I'm considering the whole Eldridge trilogy of Dragon Quest as 1 big announcement.)

Fourteenth,  FunkoFusion pops onto Nintendo Switch (their pun, not mine) on September 13, 2024. Man, this game took a big hit coming to the Switch. It's a huge graphical downgrade. It's hard to believe that can happen to Funko Pops, but it did. If you have any of the other gaming consoles, or a capable PC, play this game on there, not on the Switch.

Fifteenth, Nintendo presents Luigi's Mansion 2 HD. If the presentation of Nintendo World Sports: NES Edition was baffling, then presenting Luigi's Mansion 2 HD is very baffling. We already know about this game! Why bother covering it again? Especially considering the game comes out in 9 days! To make matters worse, it's not like they told us about any other new features. It's still just the same old 3DS game, just with HD graphical improvements for the Switch. Yes, if you never played the game, get the Switch port over the original 3DS game, but if you already played the 3DS game, there's no reason to get the Switch version.

Sixteenth, Nintendo revealed The New Dempa Men by Genius Sonority. It looks like Miitopia, just with Dempa Men. I imagine these a niche audience for this somewhere, and this reveal clearly appeals to them. It has minigames that can be played in local multiplayer. It's a free-to-play game, which means there is no loss in at least trying it out. If you are already a fan, and you need to get ahold of the game as soon as possible, then the Switch is your best option, as it is a timed exclusive. Again, Nintendo has won over a niche audience with this game.

Seventeenth, from SNK Corporation, it's Metal Slug Reloaded. Again, this is another 2D HD remake. The big added feature is online multiplayer. On top of all that, it got a shadow drop release, making it available by the end of the day. Again, we got another niche audience appeal. If you somehow could afford the SNK Neo-Geo back in the day, and you miss its games, one of its more popular games now can be played on the Switch.

Eighteenth, from Red Hook Studios, it's Darkest Dungeon II. As the name hints, it's a sequel to a gothic roguelike RPG.Therefore, if you liked Darkest Dungeon I, or you like roguelike RPGs in general, you'll like this game.

Nineteenth, Nintendo gave a slew of games coming to Nintendo Switch Online. Game Boy Advance began. To start, Legend of Zelda: A Link to the Past & Four Swords. I wished they would have ported the anniversary edition, which was limited release on the 3DS, directly to the Switch, but this is a nice consolation. I hope I can find 3 friends to team up with me, so I can try the Four Swords portion for the first time in my life. Next, Metroid: Zero Mission. I understand the delay because, ultimately, this is a remake of the NES game, which is already on NES Online. At the same time, however, this was the one and only Metroid game missing on Game Boy Advance Online, so it's a much welcomed inclusion. Moving onto the Nintendo 64, Nintendo added Turok and Perfect Dark. Now you might be thinking to yourself, "Aren't these M rated games?" Yes, they are, and Nintendo is already ahead of you. Nintendo has made a new app/channel for them, called "Nintendo 64 Online Mature 17+" I thought this was really uncalled for. Isn't there some way to put them on the regular Nintendo 64 Online app/channel and block them with parental blocks? Apparently not. Well, I'm glad Nintendo figured out a way around this. My favorite of the 2 has to be Perfect Dark. It goes perfectly with the Perfect Dark reboot coming to the Xbox Series. I guess this just Nintendo and Xbox working together again. (The 4 Nintendo Switch Online game I am also considering one giant announcement.)

Twentieth, from NIS comes Phantom Brave: The Lost Hero. This is another JRPG, but this time, it has a chibi look. I've never been a fan of the chibi look; it always looks like a downgrade to me. If JRPGs with a chibi look is your thing, go for it, but it's a pass for me.

Twenty-first, Capcom gives the Nintendo Switch Marvel vs. Capcom Fighting Collection: Arcade Classics. This collection will come with 7 games, most of which are fighting games, but it has some beat 'em ups thrown into it, too. Of course, the collection supports both local multiplayer and online multiplayer. A new feature added to all the games is a training mode. Capcom gives this collection its standard collection treatment with an artwork and music museum. This is an excellent collection for anyone looking to get into the series.

Twenty-second, Nintendo announced Mario Party Jamboree. This is a jam-packed full Mario Party game. The boards seem to have Mario Party 8 inspiration, for not all the boards have the same simple goal of trading in 20 coins for a star. On top of that, they have 2 boards returning from older Mario Party games: Mario's rainbow castle from Mario Party 1 and western land from Mario Party 2. Mario Party Jamboree will have over 110 minigames, covering both traditional controller inputs and motion controls. Personally, I missed the motion controls minigames in Mario Party Super Star. There is 20 different characters for players to play as. This is probably because Mario Party Jamboree comes with its own version of Fall Guys, called Koopathalon mode. Not to be pessimistic, but I have a feeling this was originally supposed to be DLC for Super Mario Party and Mario Party Superstars separately, but somewhere at sometime they decided to combine them and sell them a one whole game for $60 (which also probably means neither Super Mario Party nor Mario Party Super Stars will get DLC). Will that combination work out? We will have to wait and see. Still going to get it, either way.

Twenty-third, it's another "Please take a look at this" moment. The scene opens with Link, in the Link's Awakening (Switch) aesthetic, fighting his way to Ganon, who has Zelda entrapped in a purple crystal. Is Link's Awakening on the Switch getting DLC? That would be preposterous, considering the only DLC the game ever got was the color dungeon going from the Game Boy to the Game Boy Color. Is it a Link to the Past HD remake for the Switch? I don't remember Zelda ever entrapped in a purple crystal in that game, though. Is it a demake of the Legend of Zelda: Ocarina of Time? That had Zelda entrapped in a purple crystal. That game, however, has a 240p remake on the 3DS, so surely it could handle a 1080p remake on the Switch! Nope, it's none of them. It's a brand-new game. Meet The Legend of Zelda: Echoes of Wisdom. For the first time in the franchise's history, Zelda is the main, playable character. Instead of using a sword, Zelda will fight with a wand, which can duplicate items and enemies alike. Yes, the irony is not lost on me about the Wand of Gamelon. It's like Nintendo reluctantly remembered the game, and then thought to themselves, "You know, they were on the right track, let's see if we can do better." Listen, I understand that playmobile art style was a necessary evil for the Switch remake of Link's Awakening, but it's totally unnecessary for any new Legend of Zelda game, including Echoes of Wisdom. Listen, I understand what Nintendo is trying to do here. Just like they have successfully had 2D Super Mario games and 3D Super Mario games side-by-side, Nintendo wants to have 2D Legend of Zelda games and 3D Legend of Zelda games side-by-side. In the case of Super Mario, however, 2D Mario (and company) and 3D Mario (and company look very similar, almost the same. In the case of Legend of Zelda, they do not. Imagine if Pokemon made all the new Pokemon games look like Brilliant Diamond and Shining Pearl. Gamers would abhor that! So why aren't players abhoring this playmobile style in Echoes of Wisdom? I wish all future Legend of Zelda games would hold to the cel-shaded 3D models, as seen in Breath of the Wild and Tears of the Kingdom. I can appreciate, though, Nintendo attempting a different take on the Zelda formula.

Twenty-fourth, Ubisoft introduces Just Dance 2025 Edition. This is not as bad as Nintendo World Sports: NES Edition or Luigi's Mansion 2 HD because it was not previously announced, but it's pretty much expected at this point, so that's somewhat similar. Just Dance 2025 Edition comes with 40 new songs. Most of the songs I recognize, which means it's not just recent one-hit wonders, which makes me glad. I am really curious how you dance to "Basket Case" by Green Day, though. Just Dance 2025 Edition also comes with difficulties, which they clearly borrowed from Harmonix's Dance Central. Too little, too late, I say. Outside this Nintendo Direct, I discovered that the Just Dance series now has lore. A good soundtrack plus the addition of difficulties plus lore makes this game more attractive to me.

Twenty-fifth, the newest Lego game is Lego Horizon Adventures. This game makes me chuckle. Nintendo found a way to get a Horizon game on their system. Interesting enough, this game is developed and published by PlayStation for the Switch. Even more interesting, this game can be played on PS5 and Switch, but it cannot be played on any Xbox console. It looks like PlayStation is taking a play from the Xbox playbook, allowing Nintendo to have their game, believing that it plays better on a PS5. That or PlayStation hopes that Nintendo gamers will play Lego Horizon Adventures, realize how cool it is, want to play the original Horizon Zero Dawn, so they will go out and purchase a PS5. More power to you, PlayStation. Go for it.

Twenty-sixth, Annapurna Interactive delivers to Switch Stray. Just like with FunkoFusion, this game takes a major graphical hit coming to Switch. Textures are blurred badly. If you're a Nintendo fan, who only owns a Nintendo console, yet wants to see what the hype is around Stray, then get this game. Otherwise, play it on a more powerful system. Heck, you may not even get why it's a big deal playing graphically downgraded version on the Switch!

Twenty-seventh, from Private Division comes Tales of the Shire: A Lord of the Rings Game. I want to say, "Ugh, another farming and crafting game," but I know the appeal here is that this farming and crafting game from the Lord of the Rings, which gives it more appeal automatically. Therefore, I would say, if you love Lord of the Rings, pick up this game, but if not, then stick your Animal Crossing.

Twenty-eighth, Capcom re-enters the picture with Ace Attorney: Investigation Collection. This is a dream come true for Ace Attorneys. It's not just it's 2 games combined into 1 collection; it's also that 1 of the games never got released outside Japan, giving North American and European audience a brand-new game. On top of the standard collection treatment Capcom delivers, like art gallery and soundtrack, Ace Attorney: Investigation Collection allows the player to alternative between the pixel graphics and the modern graphics at the press of a button. This is a nice choice to give players. I like that Capcom continually allow for Ace Attorney to become available to a new audience by continually updating for the current generation of consoles.

Twenty-ninth, Aniplex and Tookyo Games team up to give The Hundred Line - Last Defense Academy. This game comes from the makers of the Danganropa series, and boy, you can tell, for it looks and feels like it. The big difference is that this seems like a different kind of strategy game. Hey, if they delivered for the Danganropa series, I imagine they can deliver for The Hundred Line - Last Defense Academy.

Thirtieth, Square Enix has another remake for the Nintendo Switch. This time it's Romancing SaGa 2: Revenge of the Seven. This time, however, this remake of a Super Nintendo game will get the full 3D remake, not just shining up 2D sprites. The transition from 2D to 3D can always be a little tricky. I can see this becoming a hot topic within the community. Perhaps some wish it stayed in 2D, while maybe others want it to go 3D. If done well, the remake will pay off, for both Square Enix and fans alike.

Finally, it's time for Nintendo's "one last thing" moment. The scene opens up with green text on a black screen reading, "Cosmic Year 20X9, Galactic Federation Research Facility." Nintendo fans in the know will know this is for a Metroid game. Which game will it be? Samus steps out of her ship. Nice 3D models, so it can't be a port of an older 2D game, but still no other clue. Then, it goes into a first person perspective. It's a Metroid Prime game! Is it an HD remake of Metroid Prime 2: Echoes or a brand-new game? It's Metroid Prime 4! Everybody say with a loud sigh, "IT'S ABOUT TIME!!!" Seriously, the game was started in 2017, restarted in 2019, and now 7 years from the original onset and 5 years from the restart, we finally get a subtitle, a cinematic trailer and a gameplay trailer. The game looks beautiful, so beautiful that some have speculate the game is playing on the Switch successor (but that's what they said about Tears of the Kingdom and Super Mario Wonder). Fans will have to wait a little bit longer, as it's not slated to release until 2025. I can see this game being like Legend of Zelda: Breath of the Wild - the last game on the Switch and the first game on the Switch successor. Nintendo yet again ends their Direct with a bang!

Nintendo was riding the nostalgia train pretty hard there. Of course there was all the collections, but a lot of these games were sequels to well-established franchises. Nintendo definitely has third-party support they have failed to achieve in previous years. It was nice to see games from Square Enix, Capcom, Ubisoft and Annapurna Interactive. The show was stolen, however, from their first-party games. Nintendo understands that exclusives sell console, so that's why they are always headlining. Yes, there were some questionable decisions, like the inclusion of Luigi's Mansion 2 HD, and Nintendo World Championships: NES Edition. That's when they should have announced the 5 Mega Man games coming to Game Boy Online and the release date for the second Super Mario Bros. movie, instead of doing it days before the Direct. Don't be mistaken, though. All the negatives are outweighed by the positives. If it's a pure numbers game, Nintendo made the most announcements: 31 (and I'm combining the Dragon Quest Trilogy as 1 and all Nintendo Switch Online games as 1!), opposed to Xbox's 30 and PlayStation's 14. Nintendo's Direct seemed to also be the perfect middle time-wise. At a little over 40 minutes, it was longer than PlayStation's State of play, which was a little over 30 minutes, but under the Xbox Games Showcase, coming in at a whopping 75 minutes (not including the half-hour Call of Duty: Black Ops 6 segment directly after). With the most games in the middle amount of time, if this was E3 or Summer Games Fest, Nintendo would "win."

+Positives+: Strongest opening and closing in comparison to their competitors, bringing back franchises that do not have entries on the Switch, providing a substantial update to a long awaited Switch game, collections and remakes welcome a new audience to older games, utilize nostalgia in a positive way, thinking up new ways to take old franchises, continual updated support for Nintendo Switch Online, continual updates and DLC for those who already purchased games (especially the free ones), the suspense of all the "Take a look at this" moments, most games talked about, plenty of third-party support that Nintendo has lacked in the past

-Negatives-:
time wasted by talking about 2 games coming out within a month's time, time wasted on Just Dance 2025 Edition because at this point it's assumed, only 4 games for Nintendo Switch Online, games meant for PS5 and Xbox Series taking an obvious graphical downgrade coming to Switch, too many announcements on updates and DLC that take away time from brand-new games, The Legend of Zelda: Echoes of Wisdom's art style, Super Mario Party Jamboree feels like 2 games' DLC combined as one
~Top 3 Games~: Mario & Luigi: Brothership, Metroid Prime 4: Beyond, Super Mario Party Jamboree
*Medal*: Gold

Sunday, July 14, 2019

E3 2019: Review and Reaction

Since we've just finished Wimbledon, let me use a Wimbledon metaphor to describe this year's E3. The Wimbledon committee is working hard preparing for the next Wimbledon. One day, one of the members of the committee comes in with the biggest Swiss newspaper in hand. Roger Federer has conducted an interview with one of its reporters. In the interview, Federer claims he already won enough grand slams to prove he's the greatest tennis player of all-time. Therefore, he declares he won't participate in this year's Wimbledon because, in his mind, he's already won. In fact, he goes on to say that Wimbledon should already announce him as the winner, or else he will tell everyone he won Wimbledon.  While the Wimbledon committee debates how to handle this, another member of the committee comes in with package from Rafael Nadal. Nadal has sent a 45-minute video of his best highlights from his best matches, arguing this proves he would win Wimbledon, so he doesn't need to compete. He has also included a return envelop to mail his trophy to him. Novak Djokovic actually does show up, and he actually competes, but what he does is he places a folding chair in the center of his side of the court, and he sits on it the whole match. Any ball that comes within arm's length he swats back, but any ball outside arm's length he lets fly by him, for he refuses to move.

Yeah, that's what this year's E3 felt like. PlayStation did not participate at all. Nintendo sent a video instead of going up on stage. The only one who presented was Xbox. While I'm not a fan of participation awards, I'm even less of a fan of absentee awards. While I normally wait to hand out the award until after I reviewed and reacted each press conference, this year I will hand out the award first, then I will explain and defend my choice in the review and response.

1ST PARTY DEVELOPERS

Microsoft XBox


+Positive+: Keanu Reeves presenting Cyberpunk 2077, the stage set for Gears 5, the Lego car for the For Horizon 4: Lego Speed Champions expansion, presenting both hardware as software
-Negatives-: No gameplay presentations, cinematic trailers did not really tell the viewer what the game was about, trying to squish too many games in a short time, Project Scarlett makes XBox One (X) obsolete in a year
~Best Game in Show~: 12 Minutes
*Medal*: Gold

As stated above, I'm not a fine of participation awards, but I'm even less a fan of absentee awards. I know I have, in the past couple of years, given Nintendo the gold, despite not showing up to E3, but I fear this may have created a precedent. Not only does PlayStation not show up, but Google Stadia and Devolver Digital also follow in Nintendo's footsteps by simply uploading a video. It's one thing to do a video. Videos can have many cuts and many edits, until the video comes out the way it's supposed to be. It's another thing to do a live press conference, where so many things could go wrong. That's why I'm giving gold to XBox. They had the bravery to still do a live press conference. They showed up and did their best. That alone is worth rewarding.

XBox understands that their presentations of their games cannot simply equate to a 30-second TV commercial. They have to do something extravagant that can't be done in any kind of advertisement. They did exactly that. Keanu Reeves might have looked a bit awkward presenting Cyberpunk 2077, but the audience was so excited to see him that they didn't care. Because of his appearance, Cyberpunk 2077 became "that game with Keenu Reeves in it." In fact, attendants of E3 witnessed that Keanu Reeves in Cyberpunk 2077 was the most talked about thing until the Nintendo Direct. What Keanu Reeves did to Cyberpunk 2077, the stage transformation did to Gears 5. Although I wished they would have done a live gameplay demo, it stuck in my mind that Gears 5 would now have both local and online co-op, and it got me excited for it. What Cyberpunk 2077 had for characters and Gears 5 had for setting, Forza Horizon 4: Lego Speed Champions had for gameplay. As they began rolling the clip for the Forza Horizon 4 expansion, the audience saw on stage a silhouette of car. They thought, "Typical Microsoft bringing out some fancy sports car to advertise Forza Horizon 4." But then, the viewers see that the expansion is Lego, and then they see this "sports car" is really made of Legos! These might come off a cheesy or corny, but they get stuck in your memory, which is something a commercial or trailer cannot do.

Hardware announcements also work better at a live press conference than a commercial. XBox had plenty of those. XBox talked plenty about XBox Game Pass and xCloud.(I know these are technically software, not hardware, but since they are not games, I put them in the category with hardware.) To me, this shows XBox is trying to keep up with the competition. XBox Game Pass rivals PlayStation Now and EA Access, and xCloud will rival Google Stadia. While Game Pass makes sense, xCloud makes less sense. If I want cloud gaming, I wouldn't drop a couple hundred on a console. I would drop the $100 to get an adapter that connects to my TV. The only real hardware announcement was the updated Elite controller. Just like I said with the previous Elite controller, it's not enough extra to justify the price. Of course, the biggest hardware announcement was that teaser for the next generation of XBox, code-named "Project Scarlett" The first specs we heard about made it clear that this newest XBox would be more powerful than the XBox One X (4x to be exact), capable of displaying 8K and up to 120 frames per second. If you watch the announcement closely, notice how Phil Spencer emphasizes gaming on Project Scarlett and nothing more. This is a huge contrast to the reveal of XBox One, which was supposed to become your all-in-one (hence the name) entertainment system for music, television, movies, video game and other forms of entertainment. XBox will not make the same mistakes a last time. This improvement in announcing hardware is worth giving XBox the gold alone.

Finally, as anyone in the video game industry will tell you, exclusives sell consoles. Microsoft reveal tons of exclusives for the XBox One. Bleeding Edge, Ori and the Will of the Wisps, Microsoft Flight Simulator, Age of Empires II: Definitive Edition, 12 Minutes, Gears 5, Forza Horizon 4: Lego Speed Champions, State of Decay 2: Heartland, CrossFire X, Blair Witch, The Legend of Wright, Way to the Woods and Battletoads are all games exclusive to XBox. If you want to play these games, you need an XBox. Even the games that Microsoft presented not exclusive to XBox, Microsoft convinced the audience that XBox One X plays them better. For year, ever since the "half console update," Microsoft has argued that the XBox One X plays games better than the PlayStation 4 Pro, and Sony has yet to answer them. Sony's absence this year ultimately proves Microsoft right. After this E3, if I'm going to buy a console, it will be an XBox, either XBox One or Project Scarlett.

Nintendo



+Positives+: Surprise announcements, strong start and finish, gameplay for Luigi's Mansion 3, more Resident Evil games coming to Switch, more collections coming to Switch
-Negatives-: Too much old news with no new news, both Metroid Prime 4 and Bayonetta 3 are MIA, Animal Crossing: New Horizons delayed further, overall presentation too short.
~Best Game In Show~: Luigi's Mansion 3
*Medal*: Silver

With enough Nintendo Directs, Nintendo has learned by now to start the presentation off on a strong note and end the presentation on a strong note. For their E3 Direct, Nintendo decided their opening and closing strong note would be on Super Smash Bros. Ultimate DLC. The opening announcement concerned itself with the summer DLC. The Hero from Dragon Quest would be the next DLC fighter. As with so many other DLC fighters, it's technically a 3rd party character, but Dragon Quest has such a rich history with Nintendo, it almost felt like a 1st party character. Some people sighed at another sword fighter, but I appreciate that all the character's costumes are from the different Dragon Quest game. The only thing I found disappointing was how they introduced character. The way they introduced the fighter, I thought they would also announce an expansion for the World of Light adventure mode. I was disappointed when they did not (unless they will eventually announce that as part of the DLC pack). If the fans were disappointed with the summer DLC, they would not face the same disappointment with the fall DLC. Fans went wild when Nintendo announced that Banjo & Kazooie would become the fighter for the fall DLC. Fans had been requesting Banjo & Kazooie with every new generation of Super Smash Bros. It seemed hopeless when Microsoft bought Rare, which meant Rare would exclusively make games for Xbox. Now that Nintendo and Xbox have this friendly partnership going on between them, the dream became a reality. Just like the Hero from Dragon Quest, Banjo & Kazooie are technically 3rd party, not 1st party, characters, they have such a history with the Nintendo 64 they might as well be treated as 1st party fighters. This announcement had to be the biggest announcement of E3, to the point gamers almost forget about Keeanu Reeves at the Xbox press conference. Nintendo started off strong, and they ended even stronger.

The Nintendo Direct technically did not end with the Super Smash Bros. Ultimate fall DLC announcement. It ended with the announcement of the Legend of Zelda: Breath of the Wild sequel. I don't really consider that an announcement, technically. Granted, it was better than Metroid Prime 4, which all we received was Reggie speaking the title and a title card, but all we know is that it will be a sequel in ascetics, gameplay and story, and nothing more. I don't like getting hyped over an announcement that a sequel of a beloved is coming out because I've played sequels of beloved games that were pure trash. I want to see the game has more of what fans loved, and it has improved on what fans hated. I will not say, "Shut up and take my money" until I see a full cinematic trailer and full gameplay demo.

Since I mentioned Metroid Prime 4, I guess now is as good as any time to mention a negative of the Nintendo Direct: too many MIA. The biggest one was Bayonetta 3. No cinematic trailer, no gameplay demo, nothing. At the least, they could have done what they did what Nintendo did for the Breath of the Wild sequel: show us the main character in her environment. I'm trying to give Metroid Prime 4 a break, considering Retro Studios had to start brand new. But considering this the first Metroid game since the Wii, fans would have appreciated if Retro Studious could have shown a 1080p Samus on 1080p planet for the first time in the Metroid franchise's history. (Some people might add a Metroid Prime trilogy on the Switch to the Nintendo MIA list, but that's a mere rumor, whereas Bayonetta 3 and Metroid Prime 4 were officially announced.)

Since I'm in a negative mood, let me continue with my negative by hitting another shadow over Nintendo's bright E3 Direct. Fans were disappointed to hear that Animal Crossing: New Horizons, once promised to come out in 2019, will be delayed to 2020. To make matters worse, cinematic trailers and gameplay demos reveal that the delay is really uncalled for. The game does not seem to improve from the past game. It could have been a mere port, an expansion back or even a DLC add-on. If Nintendo is going to tells its Animal Crossing fans that the next game is being delayed, they have to show it is worth the delay. Animal Crossing: New Horizons does not show it is worth it.

For my final negative, Nintendo re-announced games already announced to be coming out, but they added nothing new to the news. There's nothing inherently wrong with talking about games coming out soon, but they need to add something to it not already known. They showed us The Legend of Zelda: Link's Awakening again, but with little to no extra detail. The only thing new I can remember was the make-your-own dungeon extra, and to be honest, that's disappointing because fans were really hoping for a whole Legend of Zelda Dungeon Maker game. Once again, we heard about Daemon X Machina. They attempted to talk about how they made changes based on feedback, but it was poorly communicated. They briefly showed Super Mario Maker 2, but it could have mentioned a few additional feature unique to the sequel. Pokémon Sword and Shield made an appearance, but Game Freak and the Pokémon Company had already told fans about the game so much, it just took up space in the Nintendo Direct. Mario & Sonic at the 2020 Tokyo Olympic Games also made an appearance. It's truly a sequel, the first one for the Switch, but as someone not familiar with the Mario & Sonic Olympic Games series, I couldn't tell how this game would differ from the rest. As I always say, this is why cinematic trailers fall short and gameplay demos are needed.

Now for all the positives. Early on, Nintendo presented Luigi's Mansion 3, which was probably their best presentation of their entire Digital Event. Anybody watching immediately knew what the gameplay was like and why new features made the sequel unique to it series. Yeah, Gooigi is just a way to shoe-in the co-op features of the Switch, but since Gooigi can be operated by the single player, it won't take away from immersion. The presentation of Dragon Quest XI further hyped up the Super Smash Bros. Ultimate DLC, just like the DLC announcement hyped up Dragon Quest XI. The Definition Edition will convince anyone who ordered the previous version to go out and get the Switch version, especially the Dragon Quest fans. The Trials of Mana and Collection of Mana was a good move on Nintendo's part. Just like Dragon Quest, while not a first party developed and published series, the Mana series has such a history with Nintendo, a person would naturally associate the Mana series with Nintendo. The Witcher 3: Wild Hunt - Complete Edition proves that Nintendo is no longer for just the kids. I appreciated how Nintendo announced Resident Evil 5 and Resident Evil 6. Nintendo wants everybody to know they have come closer to having the complete Resident Evil on the Switch, yet they don't need to advertise these old games, for everyone knows them. Therefore, their fun video communicated the message without advertising the games. No More Heroes III brings back the positive memories of the Wii and brings them to the Switch. Just like the Mana games, Nintendo announced a new Contra game and a Contra collection. Just like Mana, not first party developed or published, but such a rich history of Nintendo, one naturally associates Contra with Nintendo. I also feel like Marvel Ultimate Alliance does the same thing. True, this is the first Ultimate Alliance exclusive to Nintendo (since Nintendo is developing and publishing the game), but since Ultimate Alliance is associated with the Wii, it fits for the Switch.

Overall, a good presentation, but too many negatives weigh it down. Also, while the XBox's announcement of Project Scarelett gets its fans excited about the future of Xbox, the lack of hardware in the Nintendo Direct keeps Nintendo only in the present. Ironically, if Nintendo would have mentioned the Nintendo Switch Lite here, they would clearly won, especially if they put it at the end. As always, Nintendo does its own thing, for better or for worse.

Google Stadia

+Positives+: Exclusive titles
-Negative-: Too much time on existing titles, lagging video presentation, costing too much for owning a digital copy on a server, data limitations
~Best Game~: Baldur's Gate III
*Medal*: Bronze

Yeah, I know this feels like an odd choice. The press conference was on June 6, a whole 5 days before the E3 showroom floor opened, but Microsoft presents Xbox 2 day before, and EA presents its games 3 days before the showroom floor opened. If they qualify, why not Google Stadia? The press conference was a video stream, but Nintendo does the same thing. If Nintendo qualifies, why not Google Stadia? And as I said earlier, Google Stadia did show up and presented, unlike PlayStation. So let's give Google Stadia a chance.

Let's start with the good things. Anyone in the gaming will tell you exclusive sell titles. Well, Google brought exclusives for Stadia. Google got Tequila Works, the makers of Rime, to make a horror game exclusive to Stadia called Gylt. Although Get Packed might seem like a basic party game, the fact that it's exclusive to Stadia gives Stadia value. As of right now Baldur's Gate III is a console exclusive to Stadia (it will also be available on your typical gaming PC). If someone wants to play any of these games, they have to get Google Stadia. Who knows? Maybe one (or more) of these game will attract someone to Google Stadia.

Alright, now we can hammer Google Stadia for all its shortcomings. First of all, did anyone notice the live video press conference was lagging? How can you claim you can stream cloud gaming issue free, yet you can't even stream a live video?! Speaking of its cloud streaming, if a gamer wants to get that 4K streaming, a gamer must have high speed internet, which isn't available in all areas. A medium-speed internet will turn out 1080p resolution, which will feel like taking a step backward in the console generation. Low speed internet will result in 720p resolution, which will feel like 2 console generation steps back. While the anyone who has internet will have at least that 720p resolution, I rather have a console which can deliver graphics non-dependent of internet speeds. Then there's the payment plans. Gamers can get Google Stadia for free, but they have to pay for the games individually, $60 for a digital copy of the game, storied on Google's serves. Is this really "owning" the game? We all know what happened when Nintendo took the Wii shop down, and that was actually downloading the game onto memory storage! Google Stadia will have Pro subscription for $120/year, which comes with a small yet growing library of free games, discounts on other games and priority on the serves. Is this really worth the price? 4 years of Goggle Stadia equals $480, around the same price as a new PlayStation 4 Pro or Xbox One X. Again, I rather pay for the console which can deliver the specs without an internet connection than spend the money on internet cloud gaming. Besides, those console typically last 4 years anyway. Lastly, while Google Stadia did a good job presenting exclusive games, it spent more times presenting other games, games already on the major consoles. Why would anyone buy a game on Google Stadia that they already have on the PS4 or Xbox One? They wouldn't. The only one who would buy Google Stadia would be someone who never purchased a console from the current generation.

Although I have a lot of negatives for Google Stadia, I kind of want to cut them a break. After all, this is their first year. I said it before, and I will say it again: they at least showed up, unlike PlayStation. If they make it to next year, they need to provide more exclusives, and they need to do a better job convincing viewers that it is better to get Google Stadia (Pro) instead of getting a PlayStation 5 or Xbox Project Scarlett.

3RD PARTY DEVELOPERS

And now the lightning round for the 3rd party developers! No medals, just a few comments.

Bethesda
Elder Scrolls: Blades is coming to the Nintendo Switch. It's not doing well on the smartphone, I can't imagine the Switch will make it any better. Now on the smartphone, we have Commander Keen. You have to know your video game history to know Bethesda is digging up an old franchise. That doesn't reek of desperate. Bethesda's presentation wasn't all bad. Best game had to be Ghost Wire: Tokyo. The trailer got my attention and made me interested in the game. Doom Eternal is the sequel we were all waiting for. It was the good ol' Doom we knew and loved, but it was more of it and was better. Overall, it was more of the same franchises. It seems like Bethesda got in the same rut Nintendo did during the Wii U years.

Devolver Digital
You have to appreciate that not only are they making fun of the whole E3 press conference presentation, but they made fun of Nintendo's Digital Events more specifically. They also made fun of themselves with Devolver Bootleg, a compilation of their games in "bootleg" form, like Hotline Milwaukee and Enter the Gun Dungeon. I wonder what this will become. Maybe a compilation demo? Most amazing is that Devolver Digital will make a legitimate arcade game with a light gun cabinet. With so much talk about consoles and cloud streaming gaming, an arcade cabinet was refreshing to hear about.

Ubisoft
Ubisoft has what Bethesda has, which is what Nintendo use to have: new games for the old franchises. Of all their games, Watch Dogs: Legion presented the best. I knew what it was about and how to play with its cinematic trailers and gameplay demo. I really like the rogue aspect they added to the game. Brawlhalla, Ubisoft's Super Smash Bros. close, will have Adventure Time characters as DLC. This announcement only appeases to Brawlhalla fans and Adventure Time, so it feels like a waste of time announcing it to the general public. Ubisoft constantly reminded us they have a contract with Tom Clancy (does he even write books, or does he just write video game plots now?), for at least four of Ubisoft's games had his name on them. I really don't know why they brought up The Division 2 just for DLC announcements. Yes, I know the game did very well, but the DLC wasn't that amazing. Of course, another Just Dance game is coming out, even for the Wii. And for Assassin's Creed...we got a symphony tour. I'm not sure how well it will work. It's not like the Mario or Zelda series that has a history of classic tunes. Ubisoft did have a couple brand new titles like Roller Champions and Gods and Monsters. Time will tell if they are a success or not, but at least Ubisoft continues to try new things.

Square Enix
Square Enix did the smart thing. They followed the good model of starting strong and ending strong. As a matter of fact, they started out very strong with Final Fantasy VII remake. They got everybody so hyped up about it that I didn't think they could get people refocused. Maybe Square Enix did that on purpose, for the middle was mostly stuffed with JRPG after JRPG. The only highlight in the middle was Life is Strange 2. When the presentation reached its closing end, and the hype from Final Fantasy VII Remake finally calmed down, Square Enix finally revealed their Avengers game. I'm on the fence about this game. Everyone is saying "The Avengers' characters looked like the hired the MCU Avengers' stunt doubles." I think it's more like a uncanny valley thing because we're so used to the MCU characters. When we see Iron Man, we expect Robert Downey, Jr. When we see Black Widow, we want to Scarlet Johansson. When we see Hulk, we want to see Mark Ruffalo. You get the point. It's sad they got an all-star roster of video game voice actors, yet we are distracted by the looks of the character. A game top priority should be gameplay, so if the gameplay is worth it, the graphics should not matter. Whether the characters looked good or not, the hype behind the Avengers video game was totally worth it. Square Enix had the best presentation among the 3rd party developers.

Sunday, June 17, 2018

E3 2018: Review and Reaction

Every E3 somehow seems to a theme every year. This year's theme seemed to be the year of musical performances. I can't count how many press conferences had a music performance somehow incorporated. Sometimes it made the viewers appreciate that the press conference aimed to entertain them. At other times, the watchers wanted to hear less music and see more games. Did these music performances and other performances get the audience excited about the games the publisher had to offer? As always, we'll start with first party developers, and then we'll move to the third party developers. For their first party developers, I will go int the order of presentation. For the third party developers, I'll go from best to worst. To add to the fun, in order to receive the title of "best game," the game must be presented at press conference, not any post-showcase demonstration.

FIRST PARTY DEVELOPERS

Microsoft XBox

As always, Phil Spencer opened and closed the XBox press conference. In the opening, Phil announced the XBox presentation would consist of over 50 games. I thought to myself, "Wow, that will take a while to get through. Indeed, it did take 1 hour 40 minutes (that's literally 100 minutes!) for XBox to get through its showcase. But for the most case, as we have seen in recent E3 press conferences, most of game presentations were cinematic trailers. They did restrict themselves from last year, though. Instead of the 30 game ID@XBOX game montage from last year, this year's ID@XBOX montage was only for 20 games. 

Microsoft, as a publisher, put a heavy emphasis on the developers they had acquired. This has both positive and negative quality. On the positive side, buying these developers will provide small developers the funds they need to make better games. On the negative side, I fear Microsoft (as well as other game publishers) will use the developers' name to convince games the game is good without putting any quality control into it. With Microsoft buying these developers, naturally console exclusives will follow. Let's examine how XBox handled their most famous exclusives. Of course, XBox was smart to lead with Halo Infinite. The Halo franchise made XBox famous. The problem, however, was that no one knew really knew it was XBox. At first, it looked like Microsoft was simply showing off the XBox One X's 4K capabilities with a nature scene. It wasn't until the end, when the viewers saw Master Chief's helmet that they knew it was a game from the Halo series. Upon further review, this doesn't seem like the Halo 6 Halo fans wanted. This looks like an open world Halo game on a halo. In reality, it's just an announcement and nothing more.Near the end of the press conference, XBox displayed the skull in the gear, which every gamer knows as the Gears of War symbol. At first, the audience got super excited. They thought this was the big announcement for the next Gears of War game. Viewers found themselves surprised, however, when they saw a Pop! toy break out of the wall. XBox announced Gears Pop!, a Gears of War game game for the mobile device. Next, the announced Gears Tactics, a PC strategy game from the Gears of War series. Then they finally announced Gears 5. Then the watchers lost it. I kind of liked how XBox played the audience like that. It led the audience to think the next Gears of War game was coming, but then it wasn't coming, only it was really coming. Gears 5 wasn't just an announcement like Halo Inifinite. Gamers saw a cinematic trailer, with both old and new faces. Some speculate it's not a real main series game because it's Gears 5 and not Gears of War 5. I think it's just a short hand. Besides, they are less likely to confuse GOW 5 as God of War 5. All 3 games announced for Gears of War can get the fanboy excited. And of course let's not forget Crackdown 3, but at the same time, it's worth forgetting. The audience got another cinematic trailer. No one learned more about the game. It's all probably due yet another delay in release. The game best displayed during the XBox presentation (and probably the all the press conferences) was Forza Horizon 4. The audience saw both a cinematic trailer and a real, live gameplay demo. Playground Games well mapped out the terrain of Britain. I appreciate how they thought how seasons and weather could impact game modes, not just driving.

Microsoft also dedicated time to prove they had thirty party publishers supporting them. From Electronic Arts, the audience saw Battlefield V. From Bethesda, viewers saw Fallout 76. Capcom brought Devil May Cry 5. I still think it looks more like DMC than Devil May Cry 4. Square Enix gave the most to XBox. Those watching saw The Awesome Adventures of  Captain Spirit, Nier: Automata, Kingdom Hearts III, Shadows of the Tomb Raider and Just Cause 4. You can tell XBox beamed with pride announcing they would finally have a Kingdom Hearts game. In my opinion, the best third party presentation was Ubisoft's Tom Clancey's The Division 2. Once again, the audience saw both a cinematic trailer and gameplay demo, although their gameplay demo was pre-recorder and probably highly rehearsed. To me, it looks like Tom Clancey's The Division 1 but in Washington, D.C. instead of New York. Still, it looks like Massive Entertainment took the time to fine tune and perfect the game.

After faking out the audience concerning Gears 5, Microsoft had one last fake out to pull. It looked like Phil Spencer was closing the press conference, when the screens around seemed to glitch and seemed like they were getting hacked. It led into the cinematic trailer for Cyberpunk 2077. While I appreciate Cyberpunk 2077 brings some color to the post-apocalyptic future, what game genre does it fit in? Will it be a FPS, TPS, RPG, RTS or open world game? Actually, that describes most of the games presented during XBox's showcase. The cinematic trailer told a lot about the story, but it left me out in the cold for gameplay. You don't need that for the sequels of well-known games, but it's definitely required for brand new titles. The XBox press conference wasn't excited as I thought it would be, and it did not encourage me to buy an XBox One, especially an XBox One X.

+Positives+: XBox suprised the audience a few times, they had both games to display from both first party developers and third party developers, had a real life demo of Forza Horizon 4
-Negatives-: Too long yet still didn't cover enough, too many sequels, trying to impress you with studios instead of their games
~Best Game~: Forza Horizon 4
*Medal*: Silver



Sony PlayStation

When Sony's press conference went live, online watchers saw the live audience crammed in this church-looking building with one medium-sized screen in the front of the building. I couldn't believe the whole showcase would happen in that building. A man came out with a banjo and played a song. I could tell that it was leading into Last of Us Part 2, but they dragged it to long. They eventually got to the cinematic trailer, which led to a gameplay demo (once again pre-recorder, and once again, probably highly rehearsed). It does look beautiful, and it does look like a fun game to play. Then the press conference went to what PlayStation called a "short intermission" but was really a long intermission. No joke; I clocked it as a 12 1/2 minute intermission. 12 1/2 minutes is not a short intermission. It is a long intermission. Listen, Sony, I know that The Last of Us Part 2 was your big game for the PlayStation this year, but did you really have to put the whole audience in that church-like structure to make them feel they were in the hall with Ellie? You burned 12 1/2 minutes which you could have spent demonstrating another game. Subtracting the intermission, you gave your gamers a 65-minute showcase. Many 3rd party publishers gave a longer presentation that that!

When the intermission wrapped up, the press conference started up with another live instrumental performance. Once again, watching it I thought to myself, "Alright, it's taking place in feudal Japan. Let's move on to the actual game." Indeed, Ghost of Tsushimi looked beautiful between is cinematic trailer and its [pre-recorded, highly rehearsed] gameplay demo, but Sony could have spent more time talking about the game without the dragged-out musical performance. Speaking of music, transitioning between games, the audience saw short clips of vegetables playing instruments. Later on, I found out it's from Dreams, but if you don't know that, you're wondering, "What's that about?"

Before moving on, everyone should know Sony promised the press that they would not do what they did last year by rapid firing a bunch of short trailer for multiple games. Instead, they would focus on showing a few games in-depth. Well, either PlayStation is a hypocrite or they took back what they said, for that exactly describes their press conference. Sure, they did have some of that, but for the most part, it was rapid fire cinematic trailers. As I said earlier, this works for sequels, but not for brand new games, and Sony had a lot of brand new games. For example, I saw a game call Control previewed. What's it about? I don't know. All I saw was a cinematic trailer. Only seeing a cinematic trailer for Death Stranding, it more weirded me out than wowed me. It did not make me want to play that game. Finally, PlayStation closed out its showcase by putting Spider-Man on display for the 3rd consecutive E3. For the 3rd consecutive E3, it got old. It showed nothing new. In fact, now Spider-Man feels like an Arkham Assylum clone.

In concluding the Sony press conference, what I find so tragic about the Sony press conference is the live streaming that followed it the next few days. Take the first 8 live streams PlayStation did. They take up the same time as the Sony press conference (including the intermission), yet they are more entertaining. You see cinematic trailers, gameplay demos, developer interviews and so much more. If PlayStation would have done that for 65 minutes or 80 minutes, they would have won. Instead, they had the worst press conference.


+Positives+: Has stunning 4K graphics (without having to brag about them), focused on games that tell good stories
-Negatives-: One long intermission, several short and unexplained intermissions, fell back to rapid-firing cinematic trailers, no explanation to how new games played, Spider-Man felt old
~Best Game~: Last of Us Part 2
*Medal*: Bronze



Nintendo

For their 6th consecutive year, Nintendo did a pre-recorded "Nintendo Direct" instead of a live press conference. Nintendo started off with a bang with Demon X Machina and the Xenoblade Chronicles 2 DLC Torna ~ The Golden Country. These 2 presentations demonstrated what the Switch could do. As I watched these cinematic trailers, I kept thinking to myself, "I can't believe this is on a Nintendo console!" Next, watchers saw Pokemon Let's Go Pikachu/Eeevee. True, nothing new came out about the games, but it reviewed all the highlights of the new Pokemon games, and it continued the same excitement. Then came Super Mario Party. At first, I was surprised it wasn't called Mario Party 11, but I quickly forgot about that. I was too impressed on what it could do. Super Mario Party is clearly meant for portable multiplayer. One of the most impressive feats was connecting 2 Switch consoles to have double screens for minigames. True, it might be hard to find someone with another Switch, but it really displayed what the Switch could do. Of course, with battle royale becoming the popular gaming genre, Nintendo made sure its fans knew it was getting involved. Fortnite is coming to Switch. And all this took place in the first 17 minutes of the Nintendo Direct.

Nintendo reserved the last 25 minutes for what everybody wanted to hear the most. Nintendo dedicated the last 25 minutes to Super Smash Bros. Ultimate. Everyone can relax. Sakurai returned to direct. Anyone can tell Masahiro Sakurai had the fanboys and the competitive circuit in mind. For starters, every character that's even been in a Super Smash Bros. will be in Super Smash Bros. Ultimate. Still, it wouldn't be a new Super Smash Bros. game without new characters. Everyone knew about the Inkling due to the the announcement trailer. Masahiro put some good thought into the Inkling. Splatter shot causes the fighter to receive more damage. The roller slow fighters down. Inklings have to recharge with shield + B. At the end of the presentation, Then at the end of the Nintendo Direct, they announced Ridley as newest fighter! Finally one of the most requested fighters come to Super Smash Bros. I see why Sakurai didn't want Ridley at first. Ridley looks so small in comparison to all the fighters. Contrast that to the Metroid games, where Ridley looks huge! New gameplay features also reveal that the developers kept fanboys and the competitive community in mind. Air dodging is back. Assist trophies can be knocked and cause a loss of stock. Any characters who have charge up or power down abilities will have a meter next to their icon. Final smashes have all been redesigned to act quick. Most importantly, Super Smash Bros. Ultimate will have Game Cube controller support. Even better, those who bought the Wii U Game Cube ports don't have to buy another one, for the Switch will support the Wii U peripheral. Speaking of peripherals, not only can Super Smash Bros. Ultimate support the amiibos of the previous game(s), it also will carry out the saved data in them. I have no doubt that Super Smash Bros. Ultimate will become the best Super Smash Bros. games ever.

Before concluding Nintendo, I want you to recall what I said about Sony's post-showcase live streams. Nintendo had live streams after their Nintendo Direct called "Treehouse Live." The average live stream for PlayStation was 10-15 minutes. The average Treehouse Live session lasted 20-30 minutes. If you can't tell by the times, I learned more about the Nintendo games than the PlayStation games. Nintendo is the first of E3 that made me want to buy a Switch. Oh, and speaking of Switch, I was right, the 3DS is dead. Nintendo only placed 2 3DS games on display, and both of them were ports of Switch games. I hope everyone likes the Switch as a handheld system because that's the direction Nintendo is going.



+Positives+: Nintendo displayed its graphical capabilities, Nintendo had third party support, Nintendo demonstrated online capabilities, Super Smash Bros. Ultimate made for fanboys and competitive circuit alike.
-Negatives-: No mention of Metroid Prime 4
~Best Game~: Super Smash Bros. Ultimate
*Medal*: Gold



THIRD PARTY DEVELOPERS

Ubisoft

O Ubisoft, do you have to do a big musical performance every time you make a new Just Dance game, which is every year? Apparently yes, yes they do. The second I saw the panda dressed in a marching band uniform, I knew it must be Just Dance 2019. Interesting enough, they didn't announce new gameplay or new songs. It simply announced the game was coming out. The next game was Beyond Good and Evil 2. I still don't understand how a prequel has the number 2 as a suffix. The game had a long cinematic trailer, showing all the characters. Jade gave the biggest surprise, as she was a bad guy instead of a good guy. Overall, it made fans happy, knowing their game did not stand still in development puragatory, although Ubisoft gave no release date. To present the next game, the director came out on a motorbike, making quite the ruckus. Of course, it was for Trials Rising. This new Trails game looked like it returned to its roots as an all-out just fun and not to serious motorbike racing and stunt game. Then came Tom Clancey's The Division 2. While the audience did not see any new gameplay footage because it appeare don the XBox press conference, Ubisoft announced new game features, like raids and classes. Skull & Bones appeared at Ubisoft's E3 press conference. Last year's E#, I thought Ubisoft would simply elongate the ship missions from Assassins Creed III and IV. At this year's E3, I could tell they put a lot of thought in graphics, gameplay and story, especially on the multiplayer level.

Ubisoft demonstrated they did not fear incorporating new technology into video games. Ubisoft continues to develop for VR, as seen in Transference. With Elijah Wood producing and Jack Black acting in it, anyone can tell how serious this story will be. While many gamers have declared the toys-to-life genre dead, Ubisoft still experiments with it. Starlink looks awesome. I like how the parts change out to build and improve the ship. I like how the ship's pilot has special abilities which affect gameplay. As if this game couldn't get better, Ubisoft announces that they teamed up with Nintendo to add Fox McCloud as a playable character exclusive to the Switch. If I were to purchase Starlink, I would totally get it for the Switch.

Ubisoft closed out their presentation with Assassin's Creed Odyssey. Ubisoft gave its viewers both a cinematic trailer and a gameplay trailer. For the first time in the series, the game will allow the player to choose to play as a male or female main character. Watching the trailer and the gameplay, it does not look or feel like an Assassins Creed game. As much as I hate stealth missions, without those stealth missions, it looks like a beat 'em up game. Besides that, it looks stunning. Looks, however, mean nothing if it doesn't play like an Assassins Creed game.

Overall, Ubisoft had the most entertaining presentation. I enjoyed watching all the ways Ubisoft could think of presenting the games. Of all the presentations, Ubisoft's press conference best explained the games. All their I have a feeling for how they will play. I got excited about their games.



+Positives+: Entertaining introduction to presentations, displayed both VR and toys-to-life games,  provided a full understanding of how the games worked, Shigeru Miyamoto appearing with Yves Guillmont for Starlink
-Negative-: Too many music performances, Assassin's Creed Odyssey doesn't look or feel like an Assassins Creed game
~Best Game~: Starlink: Battle for Atlas (especially Switch version)
*Medal*: Gold


Bethesda

In 2016, Bethesda spent too much time speaking about too few games. In 2017, Bethesda spent too little time talking about too many games. In 2018, Bethesda finally got the balance correct. They spent most of the time highlighting the bran new games, like Rage 2 and Fallout 76. Then they briefly mentioned their old games having new life with updates, updates and expansion packs. Such games included Quake Champions and Prey. Bethesda seemed to milk everything they had from Wolfenstein and The Elder Scrolls. For Wolfenstein, they presented Wolfenstein: Young Blood and Wolfeinsten: Cyber Pilot. From the Elder Scrolls, they presented Elder Scrolls: Legends, Elder Scrolls Online, Elder Scrolls: Blades and even a teaser for Elder Scrolls VI. Despite milking both franchises, the fans didn't mind. In fact, the fans loved it! Bethesda claims they have a game for everyone, they gave such a presentation it's hard to deny.



+Positives+: An array of games from a plethora of game genres for a variety of ports
-Negatives-: Milking famous franchises for all their worth
~Best Game~: Elder Scrolls: Blades
*Medal*: Silver





Electronic Arts (EA)

The Electronic Arts press conference was a typical EA Press Conference. EA Sports announced the next year's Madden game, the next year's FIFA game and the next year's NBA Live. For each of these games, they never demonstrated gameplay nor did they talk about these games in-depth. The audience saw short cinematic trailers for each game, and that was it. For the FIFA game, the producers talked about the excitement of winning trophies, but that really doesn't constitute talking about the game. For the Madden game, we saw a pro football player and pro e-sports player trash talk one another. That didn't tell us anything about the latest Madden. If anything, it was the most awkward thing to watch. Heck, I bet it was awkward for those 2 gentlemen. I bet the football player was thinking, "This is so dumb I have to treat a football video game like real football, the e-sports player was probably thinking, "This is so dumb I have to trash talk someone who can't play video games." All in all, I would barely call EA Sports presenting their games. It's more like an announcement. If you're not going to talk about new or improved features, why bother saying or showing anything?

The rest of EA's game didn't do any better. Battlefield V didn't talk a lot about how gameplay is different beside a different setting in history. The producers might have well got on stage, said, "This is a new Battlefield game! Just get excited another Battlefield game is coming out!" and walked off the stage. Then came Star Wars Jedi: Fallen Order. EA knew they had a winner with a Star Wars game. After all, Star Wars Battlefront II was such a hit the previous year, so another Star Wars game would be a hit this year, right? Well, the problem is all EA had for Star Wars Jedi: Fallen Order was an announcement from Stig Asmussen, a developer from Respawn Entertainment, the same developers who made the Titanfall series. No gameplay demo, no cinematic trailer, not even a title card or title art. Just a title. Reporter Andrea Rene had to grasp at straws with the most basic questions, like "What game genre is it?" or "Is it an open world or linear game?" with no good answers in return. In fact, Andrea had to stoop down to, "Can I wield a lightsaber?" to finally confirm something about the game. I'm already predicting by E3 2019, we'll see a cinematic trailer for this game, by E3 2020, we'll see a second cinematic trailer with a gameplay demo, and finally in 2021 the game will be released. I hate when developers do that to their games. Don't try to get gamers hyped until you have a working prototype.

Electronic Arts attempted to show their supported indie developers trying to get their start in the triple-A industry. EA has done a good job of finding brand new creators to make hit games, from Unravel to A Way Out. This year, however, EA did not do such a good job. Unravel 2, the sequel from their hit indie game Unravel, just came out. At first glance, it looks like the cooperative multiplayer might add a new layer to the puzzle solving, but at further glance, it's just your typical cooperative puzzle game. EA had a brand new indie game called Sea of Solitude. From first glance, it looks it has potential. The developer promised it would have an enthrall story. EA forgot, however, that when it comes to video games, good gameplay assists in telling the story. Whenever you have new, original game, you can't just show a trailer. You have to show gameplay. I know what the story is about, but what about the gameplay? Is it a platformer, FPS, TPS, RTS, RPG? Gameplay preview would have helped that.

Electronic Arts concluded their presentation with Anthem. EA dedicated the last half hour to it. It came with cinematic trailer and gameplay demo, although once again, it was pre-recorded and highly rehearsed. At the director and producer were there to explain how gameplay works. I think the elongated time spent on Anthem hurt the game in the long run. The more gamers saw, the more they realized it's a Destiny 2 clone. If gamers want to play a Destiny game, they will play Destiny 2.



+Positives+: EA supports indie developers
-Negatives-: All EA Sports games were pretty much announcements, little to no details about Battlefield V or Star Wars Jedi: Fallen Order, Sea of Solitude need gameplay explanation
~Best Game~: Sea of Solitude
*Medal*: Bronze




You'll notice I did not mention Square Enix. That's because they did not place. They get an honorable mention at best and an dishonorable mention at worst. In a half hour, they gave us full gameplay of Shadow of the Tomb Raider, and then they rapid fire a bunch of short trailers for any and all games coming out in the near or distant future. Even ending on Kingdom Hearts III did not help, for it didn't add anything new. Hearing nothing about the enhanced remake of Final Fantasy VII didn't help either. It probably would have helped PlayStation. After all, Final Fantasy VII helped make the the PS1 famous. Now only tell will tell if all these developers and publishers will live up to the hype.